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11:05
Maya Learning Channel
LookdevX for Maya: Introduction to MaterialX Data Model
The recent release of LookdevX 1.3 has introduced the MaterialX data model. In this tutorial, Yingying will walk you through the MaterialX workflow and show you some of the new UI features. LookdevX is a material authoring plugin for Maya. It allows you to graph shading networks and create materials in both USD and MaterialX data model. With LookdevX, you can efficiently build materials that work across multiple renderers. The asset used in this tutorial were created by: Dusan Kovic (Surfacing) and Armando Sepulveda (Modeling) Link to the scene file and textures: https://areadownloads.autodesk.com/wdm/maya/files_for_MaterialX_data_model.zip
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15:51
Maya Learning Channel
Procedural Workflow for LookdevX (Part 2): Random Material Assignment
This is the second video of a 2-part series that introduces the procedural workflow for creating materials in LookdevX. This tutorial focuses on how to efficiently create various looks for a number of instances. Continuing from the stage created in part 1, Yingying will teach you how to create USD instances of the lamp, and how to automate the process of random material assignment. LookdevX is a new material authoring plugin for Maya. It allows you to graph shading networks and create materials for USD objects. With LookdevX, you can efficiently build procedural materials that work across multiple renderers. Files for this tutorial: https://areadownloads.autodesk.com/wdm/maya/paper_lamp_2_files.zip Part 1 of this tutorial series: https://www.youtube.com/watch?v=R7IAyEzDHUc Paper textures: https://www.tilingtextures.com/tt_blog/24-free-seamless-paper-texture-in-high-resolution/ Intro to LookdevX: https://www.youtube.com/watch?v=v6BczBnYx_M&t=921s Bifrost USD tutorials: https://www.youtube.com/playlist?list=PL8hZ6hQCGHMVPTLY8J-yeBE3TD0dEd8Z4 Timestamp: 00:00 Tutorial overview 01:30 Create USD instances of the lamp in Bifrost 04:54 Add a Primvar attribute as a preparation for random material assignment 11:55 Overview of the material in LookdevX graph editor 13:58 Random material assignment with the Primvar reader and switch shader node
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15:16
Maya Learning Channel
Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper Lamp
This is the first video of a 2-part series that introduces the procedural workflow for creating materials in LookdevX. Using a paper lamp as an example, Yingying will teach you how to procedurally create a USD stage in Bifrost as a preparation for the material assignment, and how to create Arnold materials in LookdevX. LookdevX is a new material authoring plugin for Maya. It allows you to graph shading networks and create materials for USD objects. With LookdevX, you can efficiently build procedural materials that work across multiple renderers. Timestamps: 00:00 Tutorial overview 00:40 Create a USD stage for the lamp geometry in Bifrost 04:59 Create materials for the lamp in LookdevX Files for this tutorial: https://areadownloads.autodesk.com/wdm/maya/paper_lamp_1_files.zip Paper textures: https://www.tilingtextures.com/tt_blog/24-free-seamless-paper-texture-in-high-resolution/ Intro to LookdevX tutorial: https://www.youtube.com/watch?v=v6BczBnYx_M&t=921s Bifrost tutorials: - USD: https://www.youtube.com/playlist?list=PL8hZ6hQCGHMVPTLY8J-yeBE3TD0dEd8Z4 - Bifrost for beginners: https://www.youtube.com/playlist?list=PL8hZ6hQCGHMW_SuQqd3c2dRYEBo7R7xfa - Bifrost Bootcamp: https://www.youtube.com/playlist?list=PL8hZ6hQCGHMVPQy_O6UE-ENezKiZ8r-Sr
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17:51
Maya Learning Channel
Intro to LookdevX: Basic Workflow
In this tutorial, Yingying will teach you the basic LookdevX workflow, including how to create a USD stage with both geometry and material, and how to edit materials in LookdevX. LookdevX is a new material authoring plugin for Maya. It allows you to graph shading networks and create materials for USD objects. With LookdevX, you can efficiently build procedural materials that work across multiple renderers. 00:00 Tutorial overview 01:42 Create a simple USD stage with geometry and materials 10:02 Example: create and assign materials for a kid's shoe Get the .usd file for the geometry of the kid's shoe: https://areadownloads.autodesk.com/wdm/maya/shoe_geo.usd Maya USD tutorials: https://www.youtube.com/playlist?list=PL8hZ6hQCGHMXCJT70XGxGhHrNjBgvF-eX Bifrost USD tutorials: https://www.youtube.com/playlist?list=PL8hZ6hQCGHMVPTLY8J-yeBE3TD0dEd8Z4
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13:35
Maya Learning Channel
Understanding Volumes Ep3 – Creating Clouds through Advection
In this final tutorial of the Understanding Volumes series, 3D artist Yingying Z teaches you how to create clouds in Maya’s Bifrost plugin. Links: • The “descend” compound: https://areadownloads.autodesk.com/wdm/maya/compound_descend.zip • Iterations in Bifrost: https://www.youtube.com/watch?v=Rj5L7azXogo 00:00 – Intro 00:38 – Creating a cloud using “advect_field” 07:36 – Elaborating the cloud through iterations 11:54 – Creating scattered clouds
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18:12
Maya Learning Channel
Understanding Volumes Episode 2 - Particle Simulation with Aero Volume
This is the second tutorial of the Understanding Volumes series. In this video, 3D artist Yingying Z teaches you how to use an animated aero volume to drive particle movements in Maya’s Bifrost plugin. You’ll also learn how to set scales and colors based on voxel properties of a volume. Advect points compound: https://areadownloads.autodesk.com/wdm/maya/advect_points_compound.zip Scattering in Volume by Jason Brown: https://www.youtube.com/watch?v=qwdIJAi5XJY Intro to Bifrost: Simulation Basics: https://www.youtube.com/watch?v=ezlNf65qHPI 00:00 – Intro 00:20 – Scatter points in a volume 03:40 – Set up an aero simulation 07:17 – Simulate particles with aero volume (method 1) 11:13 – Create color variations based on voxel velocity values 13:14 – Fine tune the aero simulation 14:53 – Simulate particles with aero volume (method 2)
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16:11
Maya Learning Channel
Understanding Volumes Episode 1 - Volume Basics
This is the first lesson of a series on volumes and their applications in Maya’s Bifrost plugin. In this tutorial, 3D artist Yingying Z teaches you the basics of Volumes, including voxels, signed distance and how to use them with fields and meshes to create interesting shapes and animation. 00:00 – Intro 00:27 – Voxels, fog density and signed distance field 06:24 – Volume & field: selective displacement 08:29 – Volume & field: animation 14:21 – Create texture from volume
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25:16
Maya Learning Channel
Constructing Loops in Bifrost
Iterative constructs allow a computer to execute the same process repeatedly, which empowers artists to create scenes with a high level of complexity that can not be achieved otherwise. In this tutorial, 3D artist Yingying Z teaches you the basics of looping constructs in Bifrost, including auto-looping, for-each, iterate and do-while, and how to apply them to generate colorful animations. Download the compounds here: https://areadownloads.autodesk.com/wdm/maya/compounds_looping_tutorial.zip Roland Reyer's Print Pack: https://forums.autodesk.com/t5/bifrost-forum/print-pack-2-0-easier-faster-more/td-p/11216814 Table of contents: 00:00 – Intro 00:45 – Basics of looping constructs 08:54 – Application of looping in coloring and shaping 22:48 – Animating the scene
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17:52
Maya Learning Channel
USD in Bifrost - Lesson 4: Material Binding
In the fourth tutorial of the “USD in Bifrost” series, 3D artist Yingying Z teaches you how to define and assign USD materials in Maya’s Bifrost plugin. You’ll also learn how to create variants with material binding. Links: • Compounds: https://areadownloads.autodesk.com/wdm/maya/USD_tutorial4_compounds.zip • Vecteezy: https://www.vecteezy.com/ • Bifrost USD Lab Pack: https://area.autodesk.com/m/jonah-friedman/assets/9kJge9wyw 00:00 – Intro 01:00 – Define and bind materials 11:38 – Create variants with material binding 15:57 – Create prototypes from variants for instancing
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